Tuesday, 6 October 2015

Gloomwych Lantern Year 2: First Hunt - The Adolescent White Lion

The story of Gloomwych continues. 

The departing survivors share out their new gear.  Red ties her headband and swings her axe, Coal tosses his darts from hand to hand, Ash and Chestnut mock fight with their bone blades.


The rest of the settlement watches in silence as the band disappears into the dark.  An Aromatic Breeze lets them know they are on the trail of a White Lion, but its smell overwhelms Ash and he slips into a waking nightmare.  The Sea of Golden Grass looks like a place to hide and wait, but a young White Lion has the same plan and pounces on the group from behind.

Grasping at Coal, Coal rolls to one side and the Lion lets out a Terrifying Roar.  Ash and Red lose their minds to the fear of this beast and everyone takes a step back.  Coal stumbles over a rocky outcrop, but there is nothing useful in its cracks.

Chomping on Coal’s head, he is knocked to the ground.  The others move back, trying to regroup.  Ash hides in the long grass, Red loses herself a little as she pulls at the carcass of a long dead survivor, but his mummified body has been picked clean.

The Lion’s Claw cannot find a target as the band hides in the tall grass.  Only Coal’s darts can reach the target, but they are too weak to be effective.

Two more swipes of the Claw and Ash has his Rawhide Vest torn to shreds as he ducks the head blow.  Putting his momentum behind his blade, Ash wounds the Lion twice, the Femur and Shoulder.  Red’s Axe follows the blade, deep into the flesh of the beast’s Flank and slicing its Heel, knocking it down.  These are both deep, bloody wounds.  Coal’s darts whistle through the air and one lodges deep in the Lion’s Ear.  It’s deafened!  Chestnut cuts the monster’s Tail, it tries to lunge away, but cannot get up.


The Lion shakes itself, stands and Roars.  Three step back, the horrors they’ve seen make the open roaring maw seem like nothing, but Ash loses his grip, going into a terrible Frenzy.  Standing and shouting at the beast, he takes blows to his arm and chest without even noticing.  Coal throws his darts, misses until the Lion steps on one, driving it deep into its Paw, chipping a Claw off in the process.  The Lion is down again.  The band moves back in for the kill.

There is a flurry of Claws and blades.  Ash is hurt and on the floor, Chestnut stabs the Fleshy Gut, Coal is swatted to ground, and the Lion grabs Chestnut’s head in its mouth and tosses her aside.  More flailing until Coal can see a clear shot with his darts … but it’s just a Clever Ploy by the Lion who lunges at Coal and tears the back of his throwing hand with its claws.

The Lion Roars and Roars again, driving the survivors back. 

Looking up the Beast chases towards Red.  She feints and gets behind the Lion, swinging her axe between its legs.  Blood and organs scatter as the axe bites deep.  The Lion, almost done for, turns and hits her in return.  She dodges away as Ash drives his blade into the creatures Straining Neck for the kill.
In shock, the survivors gather their resources and head home.

As the weary band approaches Gloomwych, they can see all is not well.  Cracks split the ground, releasing a noxious gas, but also releasing an especially sharp stone from the ground.  As Lantern Year 2 dawns, the mad screaming starts, an unearthly noise surrounding the camp.  Red struggles to reassure the settlement and become the Orator of Death, but the sounds still drive everyone a little crazy.  They can only imagine what could be making the din as it fades away.

A group discusses how they should rule the settlement.  A Symposium is founded and they know this group will guide them better in the future.


With more knowledge of the Lion, the settlement builds the Catarium to tan and sharpen the Lion’s parts.  From the pelts they craft a flowing Coat and heavy Helm, knowing the thick fur will protect them.  A Cat Gut Bow and long Spear will let them fight from a distance.  But best of all, a potent drink is distilled from the Lion Testes, allowing Ash to enter his frenzied fighting state.  They are ready to hunt again.

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Wow! 4 criticals and two frenzies.  The symposium does nothing for us now, but we can control our innovations much better.  Ammonia, here we come. 

Monday, 5 October 2015

Gloomwych: Settlement


Stumbling through the dark, the band of four hears pitiful grunts nearby.  Rounding a bluff, they find 8 people huddled in the dirt, beneath the glowing yellow light of a Lantern Horde.  Honey pushes through the group and caresses the warm pile of light, then turns and with great courage, speaks the first words of Language.

Hearing the bravery in Honey’s voice, all 12 people begin to work together and their name the scrapes in the ground they call home “Gloomwych”.  Over the next weeks, the 4 survivors help build the first Locations, the Bonesmith, the Skinnery and the Organ Grinder.  They arm themselves with Bone Blades, a Bone Axe and Bone Darts.  For protection, they fashion a Rawhide Vest and Headband.  As the days pass by, their resources dwindle to some White Fur, a Curious Hand and a mighty pair of Testes.  Honey tells the people of Gloomwych they must head out into the dark again and replenish the stores.  Poor blind Snow stays with Honey, as Red and Coal help Chestnut and Ash take their names.  They disappear into the dark.

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With 4 survivors and 12 resources, we felt pretty good.  We used 3 innovate to create the first 3 locations and because we lost all the founding stones, the next action was to make 4 weapons.  That left us with no Bone to innovate, so we made little armor from the basic hide and kept all the special resources.  We wasted the last endeavor.



Here we made an error.  Instead of recording and archiving the leftover gear, we put the cards in a little deck somewhere safe.  This meant that when we drew cards in the next game, there was less White Fur and no Testes.  We’ll get it right next time.

Sunday, 4 October 2015

Gloomwych: Prologue

This is the on-going story of Gloomwych, our second settlement. Darkholm died out very quickly and we thought about playing in Hero Mode, but it seemed like too much of an advantage.  So we created our own custom mode: Free Rolling: 10 rerolls allowed, maximum one re-roll per Hunt-Showdown-Settlement cycle.

The story of Gloomwych continues here. 

I have resin minis coming and I am going to paint those.  I'll come back and added colour pictures sometime!

White Lion Prologue
Four survivors awaken in a dark corner of the world.  They know their names are Snow, Honey, Coal and Red, not that they can speak this aloud.  Across the barren field, they blink and stare at each other, when suddenly a massive Claw tears Coal’s hand and chest.  

Honey panics and throws a nearby stone at the blur of fur and cuts the Strange Hand that is wet with Coal’s blood.  She feels a surge of strength as she sees the others grab more stones.  Emboldened, the group surround the monster, but their attacks are wasted.  Their lantern light reveals the White Lion.

A Powerful Swat just misses Honey, and the band throw themselves on the Lion again.  A Clever Ploy by the Lion makes Red slip and it bites down on her face.  Her eyes fill with blood as she’s knocked to the ground.  Snow reaches from behind and tears open the Lion’s Soft Belly and its innards trail on the floor.

The Enraged Lion Chomps on Coal’s head.  At the last second Coal dodges, but he does not think he can pull off a move like that again.  Another charge from the group and Honey bites through the beast’s Femur, slowing it slightly.

The Lion Sizes Up Coal, but cannot connect.  Snow whacks the Lion’s Shoulder with his stone, but the fur is too tough and the Lion leaps forward in surprise.  Red and Honey chase up behind and Honey does terrible damage to the Lion’s Fleshy Gut.  Drenched in blood, she’s lost in the horror of the moment and has the look of Insanity about her.

The White Lion swipes with its massive Clawed hand at Snow again.  He dodges but is just caught by the claw, slitting his eye.  As he stumbles, he realizes he’s blind on that side, a disadvantage in any fight.  Honey and Red are also down, so Coal is alone in the fight.  Taking a mighty swing to distract the beast from his comrades, he cuts the Lion’s Straining Neck.

The Lion opens his jaw to Chomp again, but can see no threats.  Bemused, it sniffs the air, knowing his prey are still around.  Now he has their scent, they know they must act.  Snow throws his stone and cuts the beast’s Brow.  The pouring blood will hinder the Lion’s attacks.  Coal throws his stone and gasps as its spinning edges slice clean through the White Lion’s Fuzzy Groin.  The Lion’s Testes roll to Coal’s feet.  The Lion glares at Coal, promising revenge, but fails to see Red’s stone as it arcs towards its Temple.  The crushing blow caves in the Lion’s skull and he falls, twitching, and dies.

The band collapses together but knows they must move on before they are detected by the next fearsome creature in this nightmare world.  The group scavenges the beast for usable parts and carry off 12 hunks of meat, skin and bone.  They leave the sharp stones embedded in the Lion’s carcass as warning that they will fight for their survival. 

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We thought we were doomed when the Lion became Enraged so early on, but a few lucky hits and we had him on the ropes.  I think we got lucking with the lion missing us.  We panicked a bit and used all the founding stones to end the fight.  Our hope was that with more resources than normal (due to the criticals) we would be better off with 4 survivors and 4 endeavor than we would be if we kept some stones.  It just paid off.